Friday, 25 January 2008

Product Testing

Our product test of our prototype product was reasonably successful. It highlighted some points where the narrative of our product could do with being improved upon. I felt that an issue of our testing was how the testers seemed to only want to point out technical issues. One tester in particular (a sound art student) was determined to point out that the sound quality needed to be improved. While being true, our compression had resulted in a poor quality sound and it was useful to find out that this did impact upon the usability for certain players, it was more useful for us to find out deficiencies in the interactivity and narrative of the game. This was not the testers fault, as they were not to know this but it may have been beneficial if we'd oulined this at the beginning of the test.

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