We were only including interactivity as a gimmick really and it was not actually adding anything to the story. We questioned why someone might want to take part in our story and that we had to give them motivation. We came upon the idea of a"murder mystery". You are a policeman sent to the village to solve a murder, you have to find out who killed your colleague and at the same time learn about th legend of the spectre. The main outline of our story, well the 1st iteration of our story is below. (Note if we were to develop this further we would far more branches to the story which would allow you to explore the legend further and get the most out of it but this skeleton structure should work for now.)

... but unsurprisingly this is liable to change. However in terms of style of narrative, I think this classic linear branching narrative suits what we are trying to achieve.
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