Ou papaer prototypeing was quite successful (see picture below). We got mainly positive feedback but also got some important points to enhance the usability for our players.
In terms of actual production planning, this is proving quite difficult as a result of us having a severely depleted group... we are all essentially doing everything. Though we have made a skeleton plan for the coming week (see below), this is fairly optimistic in terms of time but hopefully it will be ok.
18 - Friday - Usability testing with paper prototype (all), Start characters/set creation (gail/funmi).
19 - Saturday - Website (Dan), Stage (Gail/Funmi)
21 - Monday - Shooting. (all)
22 - Tuesday - Sound recording (Jenny?, Dan) and Video Editing (Dan/Gail),
22 - Wednesday - Compressing the final footage (Dan),
23 - Thursday - Finish the final product, Usability Testing (Tutorial with Mazy) (all)
24 - Friday - Planning presentation, Presentation Run through
We are on schedule, as of the 18th - usability testing with a paper prototype is done and have started on character creation. The next steps are mocking up the structure of the game in flash and mocking up sets for our "actors". I will also research whether it will be possible to use a green screen type of background for the filming and then insert a background digitally with i-movie or aftereffects. I hope this is possible and not too time consuming as this will help us out tremendously.
Oh and we have finalised the storyboard for interactive game, it is laid out below:



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